2020. 1. 24. 02:54ㆍ카테고리 없음
Jun 09, 2019 Rogue mage hunter guild and radiant quests. posted in Skyrim Mod Requests: I aint a mod maker but just an idea. The elder scrolls is a world of high magic with battle mages and spell swords of all the sorts. Since the mages guild is abolished in most areas, most of these battle mages must have gone rogue with no job. Who deals with Mages? Not the guards, i know that much.
Important: Even though you turn off the quest markers in the skyrimprefs.ini, they will still show up in the local map. For now, the best solution is to make a quest active that you have no intention of doing for a while. That will prevent the game from auto activating any new quests you pick up.So my ISP has screwed my Internet for the past few days with no explanation so I can't work on the mod:( ill be getting back to it ASAPIf you find a description that is too easy/hard to follow, bugs, grammar mistakes or spelling errors just let me know:)This mod removes dungeon map markers and adds very detailed directions to your quest log and often, to your objectives. And is designed so you can play and turn off those annoying magical location arrows!So you may ask yourself, 'Why should I use this mod instead of Even Better Quest Objectives'.
Well that mod is awesome. If your still using quest markers, it's great to have a little more description other than 'go here'. My mod is completely different.
I'm designing this mod so you can play Skyrim without the use of quest markers or without having map markers added by quest scripts so you can get that feel of immersion you got back in the Morrowind days. It will encourage you to explore a little more as you don't have an arrow to follow or a location plopped on your map.-Manually download the files.
Fix For Radiant Quests Skyrim
Place the.esp and the.bsa in your Skyrim/Data folder.-Important for immersion Go to documents/mygames/skyrim/ and open skyrimprefs.iniUnder Gameplay, change the values to 0 for: showfloatingQuestMarkers and showQuestMarkers-TO UPDATE: Just replace the files.Next UpdatesMaybe around the 1st, I'm gonna try to put a whole wack of quests in this update.Future PlansI want to turn useless radiant quests into full on questlines such as: Fetch me that book! From Urag gro-Shub at the college and The Dark Brotherhood Forever radiant quests. I will also make them harder and more rewarding.MSQSO v1.05- All non radiant quests done! Moving on to the radiant ones:)MSQSO v1.04- Most of the Daedric quests, except Malog Bal and Meridia- Some sidequests for Markarth, Morthal and RifenMSQSO v1.03-Thieves Guild Questline- Dark Brotherhood - With Friends Like These.: Removed map marker.AdamantiumReaver - for giving me awesome advice on my first mod! Check out his awesome mod: New Voice Packs for - Additional Player Voices by Nanahane.
I aint a mod maker but just an idea. The elder scrolls is a world of high magic with battle mages and spell swords of all the sorts. Since the mages guild is abolished in most areas, most of these battle mages must have gone rogue with no job. Who deals with Mages?
Not the guards, i know that much. They hire spell swords and battle mages and other mage hunters to do it. Magic beats magic. Since The College was always away from fighting mages (they originally had a radiant quest to kill a rogue mage but it was lame and cut out) i thought it could be its own separate guild of Skyrim's magic police.
The quests would involve fighting notorious BattleMages and SpellSwords whom were defectors of the thalmor and imperial forces and some that left the College of Winterhold to become bandit lords or form rogue mage cults. The gameplay idea is to fight fast and destructive with SpellSwords using spells like Augment Speed to blitz you or use Armor spells and enchantments to be more close combat focused as well as some one handed spells if their forced into range but the BattleMages would be more ranged destruction magic heavy. So the quests would basically go from named special Rogue BattleMages with there own special abilities and gimmicks to radiant quest with hunt the Rogue SpellSword or BattleMage and maybe even a kill a necromancer coven too.The idea is to bring the destruction of magic combat and the sword and spell combat into the game more and give magic its own taste of practicality.
Also to give something more action oriented for all the mage players to do then The College. It would also give the player a lore reason to have magical enemies that could keep up with the speed and fighting prowess of a dragonborn.What do you think, any inspiration? Just an idea.Edited by HouseofAlbert, 23 April 2018 - 08:32 PM.